Description
Game Finder Preface Acknowledgments Part I. Learning About Big and Activity Balls Chapter 1. Big Activity Ball Games: Huge Benefits, Huge Fun Chapter 2. The Nuts and Bolts of Using a Big Activity Ball Part II. Learning the Games Chapter 3. Big Cooperative Games: Activities Designed for Big Play Chapter 4. Super Sports: Traditional Games Played in a Big Way Chapter 5. Humongous Playground Games: Large-Scale Versions of Favorite Childhood Activities Chapter 6. Big Athletic Games: Large Track-and-Field Events Chapter 7. Ginormous World-Record Challenges: Using Your Big Activity Ball to Earn a Place in History Chapter 8. Very Big Midways: Giant Carnival Games Chapter 9. Making a Big Splash: Playing Water Games With a Big Activity Ball About the Authors
Todd Strong, MSc, MEd, is an instructor for Surrey College in British Columbia, where he teaches courses in play, activity planning, and child development. As program director and lead trainer for the New Games Foundation, he has traveled throughout North America conducting play sessions and workshops and collecting and trying out hundreds of games in a variety of settings with many types of playgroups. Strong was the lead author for Parachute Games With DVD, published by Human Kinetics, and he has also authored several instructional books on object-manipulation activities and on juggling (he is a columnist for Juggle magazine). He enjoys juggling, music, and bicycling in his spare time. Bernie DeKoven, MA, has been active for 40 years in bringing innovation to recreation. He is the author of multiple books, including Junkyard Sports (Human Kinetics, 2005), which demonstrates innovative practices in creative play. He codirected the New Games Foundation, where he and others created numerous games to be played with an earth ball-a six-foot-diameter ball. DeKoven has a lifetime membership in the Association for Study and Play. In 2006 he received the Iffny-Reynolds Award for outstanding work in the field of fun. His work blends with his play: He spends his leisure time inventing new games, modifying old games, and teaching people how to have more fun.